;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
15      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
4       ; Pirate Republic pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  Mob, AFl, 3, 0    ; CA
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,       7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          6, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, SE, 2, 4     ; E1
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
English Warfare,   10, 0,  Sth, nil, 1, 0    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
French Warfare,     10,0,  Sth, nil, 1, 0    ; FP
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Native Warfare,     1, 0,  Sth, nil, 3, 2    ; Lab
The Laser,          4, 0,  NP,  MP,  3, 3    ; Las
Mounted Arms,       5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Naval Warfare,      4,-1,  Phy, Cst, 1, 0    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  nil, Ref, 3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE, Bri,  2, 1    ; RR
Recycling,          2, 1,  MP, Dem,  3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, Mob, 3, 0    ; Rob
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Spanish Warfare,    10,0,  Sth, nil, 1, 0    ; SFl
Special Authorization, 1,0, nil, Rob, 3, 0   ; Sth
Steam Engine,       4,-1,  U1,  Exp, 2, 3    ; SE
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Piracy,             1, 0,  Sth, nil, 1, 0    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  nil, Rec, 3, 3    ; ...
Naval Architecture, 5, 0,  Mag, Eng, 1, 4    ; U1
Special Artillery,  4,-1,  Met, nil, 1, 0    ; U2
Trajectory Tables,  4,-1,  U2,  Phy, 1, 4    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Red Light Street,         4,  1,    Cst,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
University,               16, 3,    Uni,
Mass Transit,             16, 4,    MP,
Colosseum,                10, 4,    Cst,
Factory,                  20, 4,    Ind,
Manufacturing Plant,      32, 6,    Rob,
SDI Defense,              20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2,
Nuclear Plant,            16, 2,    NP,
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
Research Lab,             16, 3,    Cmp,
Bunker System,            10, 2,    Eng,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    NP,
Harbor,                    6, 1,    Sea,
Offshore Platform,        16, 3,    Min,
Airport,                  16, 3,    Rad,
Police Station,           6,  2,    Cmn,
Shipyard,                 8,  3,    U1,
SS Structural,            8,  0,    Sth,
SS Component,             16, 0,    Sth,
SS Module,                32, 0,    Sth,
(Capitalization),         60, 0,    Sth,
Pyramids,                 20, 0,    Sth,
Hanging Gardens,          20, 0,    Sth,
Colossus,                 20, 0,    Sth,
Lighthouse,               20, 0,    Sth,
Great Library,            30, 0,    Sth,
Oracle,                   30, 0,    Sth,
Great Wall,               30, 0,    Sth,
Sun Tzu's War Academy,    30, 0,    Sth,
King Richard's Crusade,   30, 0,    Sth,
Marco Polo's Embassy,     20, 0,    Sth,
Michelangelo's Chapel,    40, 0,    Sth,
Copernicus' Observatory,  30, 0,    Sth,
Magellan's Expedition,    40, 0,    Nav,
Shakespeare's Theatre,    30, 0,    Med,
Leonardo's Workshop,      40, 0,    Sth,
J. S. Bach's Cathedral,   40, 0,    The,
Isaac Newton's College,   40, 0,    ToG,
Adam Smith's Trading Co., 40, 0,    Eco,
Darwin's Voyage,          40, 0,    Sth,
Statue of Liberty,        40, 0,    Sth,
Eiffel Tower,             30, 0,    Sth,
Women's Suffrage,         60, 0,    Sth,
Hoover Dam,               60, 0,    Sth,
Manhattan Project,        60, 0,    Sth,
United Nations,           60, 0,    Sth,
Apollo Program,           60, 0,    Sth,
SETI Program,             60, 0,    Sth,
Cure for Cancer,          60, 0,    Sth,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
Eng,        ; Pyramids
Eng,        ; Hanging Gardens
Eng,        ; Colossus
Eng,        ; Lighthouse
Eng,        ; Great Library
Eng,        ; Oracle
Eng,        ; Great Wall
Eng,        ; Sun Tzu's War Academy
Eng,        ; King Richard's Crusade
Eng,        ; Marco Polo's Embassy
Eng,        ; Michelangelo
Eng,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Eng,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
Eng,        ; Darwin
Eng,        ; Statue of Liberty
Eng,        ; Eiffel Tower
Eng,        ; Women's Suffrage
Eng,        ; Hoover Dam
Eng,        ; Manhattan Project
Eng,        ; United Nations
Eng,        ; Apollo
Eng,        ; SETI
Eng,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,               nil, 0,  1.,0,  0a, 1d,  2h,1f,  4,0,5, Eng, 000000000000000
Sandbar NE,             nil, 1,  0.,0, 30a,30d, 30h,1f,  2,0,1, Sth, 000000000000000
Sandbar SW,             nil, 1,  0.,0, 30a,30d, 30h,1f,  2,0,1, Sth, 000000000000000
Coral Reef,             nil, 1,  0.,0, 30a,30d, 30h,1f,  2,0,1, Sth, 000000000000000
Carib,                  nil, 0,  1.,0,  3a, 2d,  1h,1f,  3,0,0, Sth, 000001000000010
Phantom Unit,           nil, 2,  0.,0, 30a,30d, 30h,1f, 18,0,1, Sth, 000000000000000 
Grassland Treasure,     nil, 1,  0.,0,  0a, 0d,  1h,0f,  3,0,1, Sth, 000000000000000
Native Americans,       nil, 0,  1.,0,  3a, 3d,  2h,1f, 10,0,0, Lab, 000001000000010
Woodes Rogers,          nil, 2, 11.,0,  7a, 6d,  3h,3f,  5,0,2, Sth, 000000010000000
Shore Party,            nil, 0,  1.,0,  3a, 1d,  2h,1f,  4,0,0, Sup, 000001000000010
Indian Mercenaries,     nil, 0,  1.,0,  4a, 3d,  2h,1f,  5,0,0, FP,  000001000000010
Raiders,                nil, 0,  1.,0,  4a, 2d,  2h,2f,  4,0,0, Sup, 000000000000100
Sunken Ship,            nil, 1,  0.,0,  0a, 0d,  1h,0f,  3,0,1, Sth, 000000000000000
Plains Treasure,        nil, 1,  0.,0,  0a, 0d,  1h,0f,  3,0,1, Sth, 000000000000000
Nicholas van Horn,      nil, 2,  9.,0,  6a, 6d,  3h,3f,  5,0,2, Sth, 000000010000000
Infantry,               nil, 0,  1.,0,  3a, 3d,  2h,1f,  3,0,1, Gun, 000000000000000
Grenadier,              nil, 0,  1.,0,  7a, 2d,  2h,2f,  6,0,0, Gun, 000000000000000
Chaloner Ogle,          nil, 2,  6.,0,  8a, 5d,  4h,4f,  8,0,2, Sth, 000000010000001
Castilian Infantry,     nil, 0,  1.,0,  4a, 4d,  2h,2f,  5,0,0, SFl, 000000000000000
Fusilier,               nil, 0,  1.,0,  3a, 5d,  2h,1f,  5,0,1, Env, 000000000000000
Light Dragoons,         nil, 0,  3.,0,  5a, 2d,  2h,1f,  6,0,0, Ldr, 000000000000000
Dragoon Guards,         nil, 0,  2.,0,  8a, 3d,  2h,1f, 10,0,0, Ldr, 000000000000000
Alvaro de Bazan,        nil, 2,  9.,0,  6a, 5d,  3h,3f,  5,0,2, Sth, 000000010000000
Patarero,               nil, 1,  2.,1,  5a, 0d,  1h,3f,  6,0,0, U3,  001000001010010
Field Artillery,        nil, 0,  1.,0,  8a, 1d,  2h,2f,  4,0,0, Met, 000000000000000
Horse Artillery,        nil, 0,  2.,0, 10a, 1d,  2h,2f, 10,1,0, U2,  000000000000000
Howitzer,               nil, 0,  2.,0, 12a, 2d,  3h,2f,  7,0,0, Rob, 000000001000000
Iron Shot,              nil, 1,  1.,1,  4a, 0d,  1h,1f,  1,0,0, Met, 001100001010010
Incendiary Shot,        nil, 1,  1.,1,  4a, 0d,  1h,2f,  1,0,0, U2,  001000001010010
Ironclad,               nil, 2,  6.,0,  8a, 8d,  3h,3f, 18,0,2, SE,  000000010000000
Chain Shot,             nil, 1,  1.,1,  3a, 0d,  1h,4f,  3,0,0, U2,  001000001010010
Precision Shot,         nil, 1,  2.,1,  5a, 0d,  1h,1f,  3,0,0, U3,  001000001010010
Barque,                 nil, 2,  9.,0,  1a, 1d,  1h,1f,  4,2,4, Nav, 000000000000000
Sloop,                  nil, 2, 12.,0,  3a, 3d,  1h,1f,  4,1,4, Nav, 000000000000000
Galleon,                nil, 2,  6.,0,  2a, 2d,  3h,2f,  8,4,4, U1,  000000000000001
Frigate,                nil, 2,  9.,0,  4a, 3d,  2h,2f, 12,0,2, Mag, 000000010000000
Brigantine,             nil, 2, 10.,0,  3a, 3d,  2h,2f,  8,0,2, Mag, 000000010000000
Man-of-War,             SE,  2,  6.,0,  6a, 3d,  3h,3f, 16,0,2, U1,  000000010000001
Francis Lolonois,       nil, 2,  9.,0,  4a, 4d,  3h,2f,  5,0,2, Sth, 000000010000000
Henry Morgan,           nil, 2,  9.,0,  6a, 4d,  2h,2f,  5,0,2, Sth, 000000010000001
William Kidd,           nil, 2, 12.,0,  3a, 4d,  2h,2f,  4,0,2, Sth, 000000010000000
Edward Teach,           nil, 2,  9.,0,  5a, 3d,  3h,3f,  5,0,2, Sth, 000000010000000
Bartholomew Roberts,    nil, 2, 11.,0,  7a, 4d,  2h,2f,  5,0,2, Sth, 000000010000000
Jean-Baptiste du Casse, nil, 2,  9.,0,  6a, 6d,  3h,3f,  5,0,2, Sth, 000000010000000
Hurricane,              nil, 1,  1.,1, 30a,30d, 30h,3f,  6,0,0, Sth, 000000001010010
Mapping Drone,          nil, 1, 32.,1,  0a, 0d,  1h,1f, 16,0,0, Sth, 001000000000000
Aztec,                  nil, 0,  1.,0,  4a, 2d,  1h,1f,  4,0,0, Sth, 000001000000010
Caravan,                nil, 0,  1.,0,  0a, 1d,  1h,1f,  5,0,7, Tra, 000000000000010
Mule Train,             nil, 0,  1.,0,  0a, 0d,  1h,1f,  3,0,0, SFl, 000001000000010
Lost City,              nil, 1,  0.,0,  0a, 0d,  1h,0f,  3,0,1, Sth, 000000000000000
Explorer,               nil, 0,  1.,0,  0a, 1d,  1h,1f,  3,0,0, Sea, 000001000000010
Extra Land,             nil, 0,  1.,0,  1a, 1d,  1h,1f,  5,0,0, no,  000000000000000
Extra Ship,             nil, 2,  4.,0,  4a, 2d,  2h,1f,  5,1,2, no,  000000000000000
Extra Air,              nil, 1,  8.,4,  8a, 8d,  2h,2f, 10,0,0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      The Great,   The Great
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Pirate Republic,The Mighty,  The Magnificent
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Native American
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Sea King,     Sea Queen,           0, 1, 1, Buccaneers,  Buccaneer,   1,  0, -1,
-           -,-           -,       1, 2, 2, -              -, -    -,  0,  0,  0,
Frederick,    Maria Theresa,       0, 3, 0, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
John V,       Mary Anna,           0, 5, 3, Portuguese,  Portuguese,  0,  1,  0,
Alexander,    Hippolyta,           1, 6, 0, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 1, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4,
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Charles II,   Anne,                0, 6, 3, English,     English,     0,  1,  0,
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip V,     Maria Louisa,        0, 4, 0, Spanish,     Spanish,     1,  1, -1,     4,
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
William III,  Mary of Orange,      0, 7, 3, United Provinces, Dutch,  0,  0,  0,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Landlubber (easiest)
Scury Dog
Swabbie
Old Salt
Ship Master
Terror of the High Seas (toughest)

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













